![]() However, since the Motherlode requires beacons to home in on, she will ask the player character to retrieve two items: A Pip-Boy construction kit and experimental schematics that she can use to create a portable beacon (the player character's Pip-Boy won't do, because the nature of her work will strip out some vital functionality out of the device). Penny will be surprised at meeting the player character and skeptical of the plan to use it for a heist, but will decide to go with the plan if the overseer's envisioned new nation would have a place for ghouls like her ( Charisma 12+ allows for pitching the project to her much more efficiently). The keycard will be printed on the printer next to the computer and has to be collected separately.Īt the safe room, the player character will find Penelope Hornwright herself and the Motherlode, which will emerge and upon being informed of Daniel's passing, transfer control to Penelope. ![]() Once they are gathered, it's a simple matter of trying the combinations out until one sticks.
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